AppLovin MAX revenue calculator

Estimate what your app or game could earn with AppLovin MAX from your daily users, ad formats and audience, and compare it with AdMob, Unity LevelPlay and five other networks.

Websites are estimated per 1,000 pageviews (page RPM), which already counts every ad on the page. Managed networks like Mediavine and Raptive choose the placements for you, so there are no format controls here.

Estimated monthly revenue

$0

Daily$0
Yearly$0
ARPDAU$0

Revenue by ad format

Estimates use blended industry benchmarks. Real earnings depend on fill, seasonality, ad placement and user quality.

How networks rank

The same traffic and settings, priced across each network.

12-month projection

Grow your traffic month by month and see where revenue lands.

First-year total$0
Show as table
MonthTrafficRevenueCumulative

Work backwards from a goal

Tell us what you want to earn. We'll tell you the traffic you need on each network.

daily active users needed

About AppLovin MAX

Facts checked October 20, 2026, with links to each network's own pages.

What MAX is

MAX is AppLovin's mediation platform. Networks bid for each ad impression in real time, and you can add waterfall networks for anything bidding doesn't fill.

MAX includes built-in A/B testing: copy an ad unit's setup, change one thing (add a network, change a price floor) and MAX splits traffic between the two. It shows results once the test group passes 10,000 impressions.

How AppLovin pays

AppLovin pays directly only for earnings from its own demand (AppLovin's Ads Manager and AppLovin Exchange). Each other network you mediate pays you separately (AppLovin payments). AppLovin pays on or around the 15th of the following month (NET 15), once you've earned at least $100. Smaller balances roll over.

How this estimate works

Revenue is daily users × ads per user × fill rate × eCPM ÷ 1,000, summed across formats. The format eCPMs come from public 2024 benchmarks (sources in How the estimate is built). MAX's network multiplier (1.12) and fill rate (97%) are our own estimates, reflecting the extra competition a mediation auction usually brings. They aren't figures published by AppLovin.

How the estimate is built

  1. Impressions. Traffic × ads shown per user × the network's fill rate. [2]
  2. eCPM. A base price per 1,000 impressions for each format, adjusted for geography, category, platform and network. [3]
  3. Revenue. Impressions ÷ 1,000 × eCPM, summed across formats, scaled to days, months and years. Websites use pageviews ÷ 1,000 × RPM. [1]

Sources

    Format eCPMs, the geography gap and the iOS/Android gap are set to fall within the ranges in [3], which uses 2024 data, the latest public tables by country. Native eCPMs, category and network multipliers, fill rates and website RPMs are our own estimates: we couldn't find a neutral public source for them. Network entry rules were checked in October 2026 and change often, so confirm them with each network before applying.

    AppLovin MAX FAQ

    When does AppLovin pay?

    Around the 15th of the following month (NET 15), for AppLovin network earnings of at least

    Does AppLovin pay for all my MAX revenue?

    No. AppLovin pays for its own network's earnings. Every other network you mediate through MAX pays you directly on its own terms.

    Is MAX only for games?

    No, any app can use it, but its tools and demand are especially geared to games. For non-game apps, compare it with AdMob in the ranking above.

    How do I raise my MAX revenue?

    Add strong bidders, place rewarded ads where players need help, and cap interstitials. Our guide to raising app ad revenue covers nine changes in detail.