Unity LevelPlay revenue calculator

Estimate what your game or app could earn with Unity LevelPlay from your daily users, ad formats and audience, and compare it with AdMob, AppLovin MAX and five other networks.

Websites are estimated per 1,000 pageviews (page RPM), which already counts every ad on the page. Managed networks like Mediavine and Raptive choose the placements for you, so there are no format controls here.

Estimated monthly revenue

$0

Daily$0
Yearly$0
ARPDAU$0

Revenue by ad format

Estimates use blended industry benchmarks. Real earnings depend on fill, seasonality, ad placement and user quality.

How networks rank

The same traffic and settings, priced across each network.

12-month projection

Grow your traffic month by month and see where revenue lands.

First-year total$0
Show as table
MonthTrafficRevenueCumulative

Work backwards from a goal

Tell us what you want to earn. We'll tell you the traffic you need on each network.

daily active users needed

About Unity LevelPlay

Facts checked October 20, 2026, with links to each network's own pages.

What LevelPlay is

LevelPlay is Unity's mediation platform. It started as ironSource's, and Unity completed its merger with ironSource in November 2022. It sits alongside the Unity game engine and Unity Ads, which makes it a natural fit for games built in Unity.

Like other mediation platforms, it lets several ad networks compete for each impression. The calculator estimates LevelPlay as one option. The ranking below shows how it compares with the other seven networks on your settings.

How Unity pays

For Unity Ads earnings, Unity processes payments at the end of each month on a net 60 cadence, in US dollars only, once you pass the minimum payout you've set. We couldn't find separate public payment terms for other networks mediated through LevelPlay, so check each network's terms in your dashboard.

How this estimate works

Revenue is daily users × ads per user × fill rate × eCPM ÷ 1,000, summed across formats. The format eCPMs come from public 2024 benchmarks (sources in How the estimate is built). LevelPlay's network multiplier (1.08) and fill rate (96%) are our own estimates, not figures published by Unity.

How the estimate is built

  1. Impressions. Traffic × ads shown per user × the network's fill rate. [2]
  2. eCPM. A base price per 1,000 impressions for each format, adjusted for geography, category, platform and network. [3]
  3. Revenue. Impressions ÷ 1,000 × eCPM, summed across formats, scaled to days, months and years. Websites use pageviews ÷ 1,000 × RPM. [1]

Sources

    Format eCPMs, the geography gap and the iOS/Android gap are set to fall within the ranges in [3], which uses 2024 data, the latest public tables by country. Native eCPMs, category and network multipliers, fill rates and website RPMs are our own estimates: we couldn't find a neutral public source for them. Network entry rules were checked in October 2026 and change often, so confirm them with each network before applying.

    Unity LevelPlay FAQ

    Is LevelPlay the same as ironSource?

    It's the mediation platform that came from ironSource, which merged with Unity in 2022 (Unity).

    When does Unity pay?

    For Unity Ads earnings, at the end of each month on a net 60 basis, in USD (Unity support).

    Do I need to build my game in Unity?

    No, but LevelPlay is the most natural fit if you do. For apps built elsewhere, compare it with AdMob and AppLovin MAX in the ranking above.

    Which ad format earns most?

    Rewarded video usually earns the most per view. Our format comparison explains how to mix formats.